Math
A New strand in the math curriculum is Social and Emotional Learning Skills.
Social-emotional learning skills help students develop confidence, cope with challenges and think critically. This learning reflects current research and the government's commitment to student well-being and skill-building to help students see themselves as capable and confident math learners. (Retrieved from www.ontario.ca/page/new-math-curriculum-grades-1-8#:~:text=Social%2Demotional%20learning%20skills%20help,capable%20and%20confident%20math%20learners.
Social-emotional learning skills help students develop confidence, cope with challenges and think critically. This learning reflects current research and the government's commitment to student well-being and skill-building to help students see themselves as capable and confident math learners. (Retrieved from www.ontario.ca/page/new-math-curriculum-grades-1-8#:~:text=Social%2Demotional%20learning%20skills%20help,capable%20and%20confident%20math%20learners.
This page will contain learning in all the new math curriculum. Grade 3 and Grade 4 work will be posted here. Unless specificed for a specific grade, work is to be completed by both classes. If you have any questions remember you can email me at [email protected].
Below I have posted some general math manipulatives that you might find useful. You can also find these online and print them off at home so you have a hard copy.
Below I have posted some general math manipulatives that you might find useful. You can also find these online and print them off at home so you have a hard copy.
Math Manipulatives and Charts
Link to virtual math manipulatives docs.google.com/presentation/d/1jadIg9nk64U9gWtj4QEbd-AEzVtCXQeH-y44LPXlF3M/present?slide=id.g27b693dca5_0_261
Mulitiplication Chart
![Picture](/uploads/5/4/0/8/54081033/published/polypads-math.png?1607001146)
mathigon.org/polypad#number-bars
Try out this new math manipulative.
Try out this new math manipulative.
![Picture](/uploads/5/4/0/8/54081033/published/scratch.png?250)
We are currently doing coding every Friday afternoon. Students are registering on the scratch link above and creating their own account. For username they are using the first four letters of their last name first four letters of their first name and the number in their email. For example langkerr36
For the password they are using the example above plus their birth year. For example langkerr361962 (now you know)
If they have an account they can login on any computer
If they do not have an account already they can join by using the principles above and their pvncc email as verification. Thanks you.
For the password they are using the example above plus their birth year. For example langkerr361962 (now you know)
If they have an account they can login on any computer
If they do not have an account already they can join by using the principles above and their pvncc email as verification. Thanks you.
Data Management - May
Qualitative (think quality) are observations you can’t really put a number on, while Quantitative (think quantity) are observations that are measurable or have a number value
Activity - Look at the picture below. Answer the questions by stating if the statement is quantitative or qualitative.
Activity - Look at the picture below. Answer the questions by stating if the statement is quantitative or qualitative.
![Picture](/uploads/5/4/0/8/54081033/published/qual-video.png?1651770653)
Qualitative / Quantitative Video. Watch www.youtube.com/watch?v=-S2EiPD4-W0
Math - Angles/Fractions - March - April
Posted by Ms. Skan
![Picture](/uploads/5/4/0/8/54081033/math-carly_orig.png)
ManMath Links
Mini Math Movie
www.youtube.com/watch?v=362JVVvgYPE
Fraction Strips Manipulative online tool https://toytheater.com/fraction-strips/
Mini Math Movie
www.youtube.com/watch?v=362JVVvgYPE
Fraction Strips Manipulative online tool https://toytheater.com/fraction-strips/
![Picture](/uploads/5/4/0/8/54081033/published/2d-sides-and-vertices-chart.png?1643746025)
Activities
1. Copy the 2D shapes for sides and vertices onto a sheet of blank paper. Notice as you copy how many sides and how many vertices the shape has. The side is the edge of the shape, like the edge of your desk. The vertices is where two sides meet, or the corner.
2. After you have copied the anchor chart go around the house or go outside. Write down shapes that you see. Count the sides and the vertices of the shape and record it on a piece of paper. You can bring this back to school or send me a picture.
1. Copy the 2D shapes for sides and vertices onto a sheet of blank paper. Notice as you copy how many sides and how many vertices the shape has. The side is the edge of the shape, like the edge of your desk. The vertices is where two sides meet, or the corner.
2. After you have copied the anchor chart go around the house or go outside. Write down shapes that you see. Count the sides and the vertices of the shape and record it on a piece of paper. You can bring this back to school or send me a picture.
3D shapes
Students will be reviewing 3D shapes - in collaboration they will be creating an ancient village using geometric nets.
Link to pdf of the nets is at 54081033-499988467619252976.preview.editmysite.com/editor/main.php#
These can be printed off at home, built and placed on a board and labelled.
Link to pdf of the nets is at 54081033-499988467619252976.preview.editmysite.com/editor/main.php#
These can be printed off at home, built and placed on a board and labelled.
Time - Interactive sites - Extra Practice for independent learning - Extra Practice
Time interactive site toytheater.com/telling-time/ telling time game
Time Puzzle website www.mathplayground.com/puzzle_pics_clocks.html
Time Puzzle website www.mathplayground.com/puzzle_pics_clocks.html
Logical Reasoning. Try this out
Class learning. - I will create the break out groups in class. Please wait to do these with your friends.
![Picture](/uploads/5/4/0/8/54081033/logical-reasoning-3.png?250)
Using these clues find out the ages of each of the monsters. The ages are on the side of the graph.
1. Slimey is the age of 25 divided by 5 and is the youngest monster in the group.
2. The green monster is the number of eyes multiplied by 10 and subtract 54
3. Champ is the median of these numbers 12, 8, 5, 13, 2, 9, 15
4. Fuzz ball is one crazy character and is the age of this number of sides of an octagon.
Ruff is the age an even number that our number system is based on.
1. Slimey is the age of 25 divided by 5 and is the youngest monster in the group.
2. The green monster is the number of eyes multiplied by 10 and subtract 54
3. Champ is the median of these numbers 12, 8, 5, 13, 2, 9, 15
4. Fuzz ball is one crazy character and is the age of this number of sides of an octagon.
Ruff is the age an even number that our number system is based on.
Rounding
![Picture](/uploads/5/4/0/8/54081033/rounding-coaster-math.png?250)
Hint
Look at the tenths digit (the digit after the decimal point).if it is less than 5 then round the number down by removing the decimal part of the number; if it is 5 or more then round the number up by adding one on to the ones digit and removing the decimal part of the number.
Example
3.8 rounds up to 4 because the tenths digit is an 8.
3.8 rounded to the nearest whole number would be 4
Look at the tenths digit (the digit after the decimal point).if it is less than 5 then round the number down by removing the decimal part of the number; if it is 5 or more then round the number up by adding one on to the ones digit and removing the decimal part of the number.
Example
3.8 rounds up to 4 because the tenths digit is an 8.
3.8 rounded to the nearest whole number would be 4
GEOMETRY - online learning - Learning for later.
Additional learning for the identification of 3D shapes, faces, edges, vertices.
www.dkfindout.com/us/math/geometry/3-d-shapes/
Learning website from March 25 lesson. Ms. Selveira asked me to post it. www.mathsisfun.com/geometry/symmetry-artist.html
Also don't forget to check out learning on IXL math. ca.ixl.com/signin/stthomacvs
www.dkfindout.com/us/math/geometry/3-d-shapes/
Learning website from March 25 lesson. Ms. Selveira asked me to post it. www.mathsisfun.com/geometry/symmetry-artist.html
Also don't forget to check out learning on IXL math. ca.ixl.com/signin/stthomacvs
Data Management
Video Links for Mean, Mode, Median and Range.
Math Antics, Mean, Median, Mode www.youtube.com/watch?v=B1HEzNTGeZ4 Math with Mr. J - Range www.youtube.com/watch?v=0HS1P3vhNBU&t=57s |
Create your own bar graph using this online tool.
www.mathsisfun.com/data/bar-graph.html I like this one better
nces.ed.gov/nceskids/createagraph/
www.mathsisfun.com/data/bar-graph.html I like this one better
nces.ed.gov/nceskids/createagraph/
Coding
C3.2 read and alter existing code, including code that involves conditional statements and other control structures, and describe how changes to the code affect the outcomes and the efficiency of the code
Activity - Authentic learning - Question - What would happen to the message if you changed the code?
Use these binary codes to spell your name for our math lesson on Thursday Nov. 26.
You will need plastic beads or Marconi you can string, construction paper, scissors, string. You can also use paper and markers if you don't have any of these things. It will all work.
Activity - Authentic learning - Question - What would happen to the message if you changed the code?
Use these binary codes to spell your name for our math lesson on Thursday Nov. 26.
You will need plastic beads or Marconi you can string, construction paper, scissors, string. You can also use paper and markers if you don't have any of these things. It will all work.
What is Coding?
Coding is the act of writing instructions for a computer to make the computer perform a task. Coding may also be called programming. A finished set of computer instructions is called a program.
Every app, game and software program we use requires a coded program to work. Many of our household appliances and even our cars also require a coded program to work.
For a program to work it must be written in a way that a computer understands. This is done with a computer language. There are different computer languages designed for different types of computer programs.
These computer languages include HTML, Javascript, C and Python. Essentially the computer language converts human generated instructions into binary code – that is, strings of ones and zeroes that tell a computer what to do.
Retrieved from https://childhood101.com/coding-for-kids/?utm_medium=social&utm_source=pinterest&utm_campaign=tailwind_tribes&utm_content=tribes&utm_term=421971864_14295662_436918
Coding is the act of writing instructions for a computer to make the computer perform a task. Coding may also be called programming. A finished set of computer instructions is called a program.
Every app, game and software program we use requires a coded program to work. Many of our household appliances and even our cars also require a coded program to work.
For a program to work it must be written in a way that a computer understands. This is done with a computer language. There are different computer languages designed for different types of computer programs.
These computer languages include HTML, Javascript, C and Python. Essentially the computer language converts human generated instructions into binary code – that is, strings of ones and zeroes that tell a computer what to do.
Retrieved from https://childhood101.com/coding-for-kids/?utm_medium=social&utm_source=pinterest&utm_campaign=tailwind_tribes&utm_content=tribes&utm_term=421971864_14295662_436918
Learning Scratch.... I was so impressed everyone. Mrs. Langer
Solving Word Problems
Solving word problems. Remember to show all your work. Start by drawing or writing down the information that you know. You can also write out the question and use a highligter marker to highlight important information.
Then be confident in what you know and what you are being asked to find out.
Next, solve the question.
Finally write a , therefore statement. For example if the question was, Tim had 4 apples and Jane had 5 apples, how many apples did they both have? You would respond with a statement like this.
Therefore Tim and Jane both had 9 apples.
You might show your work as 4 + 5 = 9
You can draw a chart like the one below to help you solve your problem.
Then be confident in what you know and what you are being asked to find out.
Next, solve the question.
Finally write a , therefore statement. For example if the question was, Tim had 4 apples and Jane had 5 apples, how many apples did they both have? You would respond with a statement like this.
Therefore Tim and Jane both had 9 apples.
You might show your work as 4 + 5 = 9
You can draw a chart like the one below to help you solve your problem.
Multiplication Games
Multiplication.com www.multiplication.com/games/all-games